I was responsible with creating 3 characters for Radiation City, this is the first one i made. The process was relatively straightforward, used one of my characters as a mannequin and started to model the hard surface elements in Maya , the clothing was made in MD, for the head mask i chose ncloth since it has more options than MD and works better when trying to create more rigid types of clothing. After the costume was created it was further refined in Zbrush, texturing was made in Substance Painter.
V01
V02 Shinier , less dirt and no glass in mask.