I was responsible with creating 3 characters for Radiation City, this is the second one i made. The process was relatively straightforward, used one of my characters as a mannequin and started to model the hard surface elements in Maya , the clothing was made in MD, the mask was sculpted in zbrush. After the costume was created it was further refined in Zbrush, texturing was made in Substance Painter.
V01
V02 No Hat