I was responsible with creating 3 characters for Radiation City, this is the third one i made and is a return to the classic zombie from the previous game Radiation Island. The process was relatively straightforward, used one of my characters as a mannequin and started to model the hard surface elements in Maya , the clothing was made in MD, the mask was sculpted in zbrush. After the costume was created it was further refined in Zbrush, texturing was made in Substance Painter, i also did the skinning.